Post by Midnight on Nov 23, 2008 11:25:23 GMT -5
Leaders ;;
The highest ranking wolves there are. They should be addressed politely: for females, milady, m'am, Alphess, or Drappa are sufficient; for males, my lord, Alpha, or Dragga. For both genders, sir or my Liege may also be used. A pack may have only one leader, or two if the reigning leader has a mate, and they both share the power equally [although, the original leader may have the final say if their mate disagrees on something]. They should be shown the utmost respect, even by loners or those of other packs.
Betas ;;
Each pack may have one or two. They are the Second-in-Command; they help the leaders with their duties and may take their place if both of them have died. They are also well-respected, but many loners do not recognize their authority.
Medicine Wolves ;;
Held with as much respect as Betas, Medicine Wolves are charged with healing the sick and injured. Although most wolves have some idea of medicinal herbs, none have such a wide expanse of knowledge as the Medicine Wolves must have. Each pack has only one, but they may take on an apprentice.
Medicine Wolf Apprentices ;;
In training to become Medicine Wolves. Other than that, they are the same as any normal apprentice, although they are sometimes treated with more respect.
Masters ;;
It would be wise not to cross paths with a Master. They are called as such because they are truly Masters of their strongest attribute, whether it be fighting, hunting, elemental, ect. [It is possible to become a Master of more than one thing.] These wolves are the swiftest and most powerful you will find in these lands, and they are quite rare. Often the leader of a pack is a master, but not always, and masters may also be loners. Some also call these wolves Rangers or Knights.
Warriors ;;
Warriors are the heart of the pack. They hunt, fight, guard borders, and perform all the basic duties that are needed if a pack is to survive. They are the most numerous in a pack - full-grown wolves that have the skills to be able to defend their pack with their lives.
Apprentices ;;[/size][/b]
After a pup reaches it's sixth month, it becomes an apprentice and is mentored by a warrior. They are trained how to fight, hunt, and everything else that a warrior deems fit to teach them. After the leader thinks they are ready, they become full-fledged warriors and are no longer trained by their mentor. Usually elemental apprentices are paired with wolves that have similar powers so they can learn how to use their element properly.
Den Mothers ;;[/b][/u]
Some call these wolves Queens. They are femmes that are either carrying pups or are nursing pups. They almost always stay in camp until they return to their warrior duties.
Pups ;;
Wolves are considered pups within a pack until they are at least six months old; after that they become apprenticed. Pups stay with their mothers until then, relying on them for everything.
Elders ;;
Once a wolf is too old to perform its warrior duties any longer, it retires as an elder. Elders are looked upon for wisdom, and enjoy telling stories about their youth.
Spies ;;
Usually only used during times of war, spies are rarely trusted by anyone, including their own pack. These wolves are the perfect assassins, trained to kill without second thought; each pack has one and usually no one knows who it is, other than the leaders, of course.
Omegas ;;
Most often, Omegas are Prisoners of War, captured during a battle; but not always. They are the lowest ranking wolves there are. They are the weakest of the pack and are sometimes shown complete disrespect from higher-ranking wolves. Occasionally they rise in the pack's ranks, but they must have done something exceptional in order to do so.
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Loners ;;
Loners are wolves who to choose to live alone. Leaders sometimes let them hunt on pack territory, but that is an occasional occurrence. Loners are able to survive on their own and are taught from a young age how to take care of themselves.
Rogues ;;
Rogues are not wolves to be messed with lightly. They have either been exiled or have chosen to leave a pack of their own accord. Either way, rogues are usually dangerous and prone to aggression; no one trusts them. Leaders never let them on pack grounds.[/center]